Here is where we stand today:
1) The new "Hub/Starting" zone is somewhere around 50-75% finished.
2) We have a full armor quest setup, named spawns starting at level 9, boss encounters and quests. But we still have more named/boss encounters and quests to setup!
3) We've enabled resting on the server, if you or anyone in your party is not aggro from an NPC for 10 seconds you will enter a "rest" state. If you sit down you will begin to rest, during which you will heal 5% HP and 1% mana on top of your normal regen. We hope this will improve soloing and downtime in general.
4) PVP Spell Immunity Timers: These timers for the following areas are being setup: Snare, Root, Stun, Mez, Charm, Fear. Basically these timers will take effect after the effect has worn off and you will be immune from having a spell that has that negitive effect for a time we set. Right now all the timers are set for 1 minute, but we will tweak this as time goes on. Oh and incase you're thinking of it, no you cannot re-cast a spell that has the same negitive effect on a player (IE: You can't chain stun to beat out the immunity timer taking effect, the spell will fail and you will get a message saying the player already has that effect).
5) We've adjusted casters. We felt that Mages were overpowered in many ways, but in particular it seems that Mages can nuke as hard as a wizard most of the time as well as they have a pet to tank for them. In our testing we found that mages can rape mobs even designed for a group to kill. We've made a nuke change across the board. Basically if the nuke isn't resisted at all, it will then make a damage "roll" rather than just doing full damage. This roll for any caster not a wizard is 25-100, it then does damage % based on that roll, so if you roll a 25, your nuke is 25% what it would be at full damage. For wizards this roll is 50-100. We are still testing this change, but it definately has helped tone down what a mage can solo (takes more mana to kill downtime is higher, and group oriented mobs are harder to kill) (Note: This change also effects NPCs) |